Godot Engine

Godot Engine

Free and open-source Game Engine for 2D and 3D. Based on the OpenGL API (GLES2 and GLES3) and the Vulkan API (since Godot 4.x). Thanks to public API standards, the editor works on Windows, macOS, and Linux, there is also a version of the simplified editor, that works from the browser. Export templates are available for all major platforms, including mobile.

Godot 4, which is still in alpha-testing phase (currently alpha 7), does not yet have the terrain plugin and most of the other useful modules from Godot 3. However, in just a couple of weeks, the developer managed to create his own implementation of a very convincing forest .

Godot Engine 4.0 and 3.4 will get the full 64-bit support for files and computations

It took almost two years for the original idea to come together: Godot Engine version 4.0, as well as 3.4 will have the full support for 64-bit files and computations. This means that instead of 2.1 Gigabytes, you will be able to use files up to 9.2 · 10⁹ Gigabytes in size.

Free and Open-Source Godot Engine now supports a new amazing lighting system, that will allow developers to create fully dynamic outdoor illumination. It's called SDFGI (signed distance field cascades global illumination) and offers a balance between quality and performance by dividing the screen space to distance cascades with different accuracy.