Godot 4, which is still in alpha-testing phase (currently alpha 7), does not yet have the terrain plugin and most of the other useful modules from Godot 3. However, in just a couple of weeks, the developer managed to create his own implementation of a very convincing forest .

Free and Open-Source Godot Engine now supports a new amazing lighting system, that will allow developers to create fully dynamic outdoor illumination. It's called SDFGI (signed distance field cascades global illumination) and offers a balance between quality and performance by dividing the screen space to distance cascades with different accuracy.