It was expected that Unreal Engine 5 will become available only by the end of this year, but the Epic Games team has pleased us with an amazing announcement – you can try out the preliminary build now. In the meantime, let's figure out what innovations the update has brought!
It took almost two years for the original idea to come together: Godot Engine version 4.0, as well as 3.4 will have the full support for 64-bit files and computations. This means that instead of 2.1 Gigabytes, you will be able to use files up to 9.2 · 10⁹ Gigabytes in size.
Given the popularity of Roblox, it's no surprise that Core Games more advanced 'No-Code' sandbox has united a huge audience in a matter of months. Now the amazing tool is out on the Epic Games Store / EGS. And this is great, because game creators from the community will be able to make money on the new project.
At NVIDIA GTC 2021, the Unity game engine team announced native DLSS support, that will be available for all users since version 2021.2. DLSS is a smart image processing technique to get high resolution output from a low resolution source. The quality is slightly worse, that what native resolution can produce, however, the frame rate rises significantly.
For over five years, Amazon has been developing its own fork of CryEngine, flavored with AWS services. Over the years, Lumberyard has moved away from its origins and now it's time to change the render: meet a completely new physically-based Atom render.
Free and Open-Source Godot Engine now supports a new amazing lighting system, that will allow developers to create fully dynamic outdoor illumination. It's called SDFGI (signed distance field cascades global illumination) and offers a balance between quality and performance by dividing the screen space to distance cascades with different accuracy.
Over the past year, Unreal Engine 4 has introduced advanced physics of destruction, full-frame global illumination (GI, Global Illumination), smart particles and other advanced technologies designed to simplify the work of authors. In addition, the company took over Quixel, bringing the asset library to unattainable heights.
However, the company considered a dynamic system for working with models to be a step towards Unreal Engine 5, which will allow to display billions of polygons in each frame. This means that studios will save many months on preparing models, baking and creating LODs.