Godot Engine completed SDFGI integration (signed distance field cascades GI)

Rinocrosserв 9:16 (26/06/20)

Free and Open-Source Godot Engine now supports a new amazing lighting system, that will allow developers to create fully dynamic outdoor illumination. It's called SDFGI (signed distance field cascades global illumination) and offers a balance between quality and performance by dividing the screen space to distance cascades with different accuracy.

Godot Engine is absolutely Free and Open-Source, which means, that developers don't have to pay royalties, subscriptions, or anything, no matter, how big their income is. The editor is available for Windows, macOS, and Linux, and can be launched on relatively old hardware: the app is less than 50 megabytes, and another 500 can be used for Export Templates.

Despite its modest size, we get a pixel-perfect 2D environment and detailed 3D graphics based on OpenGL ES 2/3 and based on the Vulkan API (in Godot 4), both support PBR and can be used to create outstanding Mobile, Desktop and even Browser-based games.